

After all, as I said above, it was grenades being the main issue before.

It simply doesn't make sense that only infiltration commandos have this weird penalty while no other infiltration units are affected this way.
MMASS EFFECT COMMANFO VS STORM TROOPER FULL
So my suggestion is to just bump up the price to ~390mp like the regular commandos and simply have them spawn as a 5 man squad, or simply revert them to what they were before, a 4 man commando unit and have them spawn full health. It's just ridiculous that I often just spawn them at my base and immediately have to spend an additional 70mp just to re-enforce them, in addition when you spawn them from an ambient building you're going to have to retreat them to your FHQ or back to base just to get them to their proper squad size wasting a lot of time doing so. Most of the time I don't even spawn them in buildings because they're simply too weak at 3 men when they spawn resulting in you having to immediately retreat if there's more than 1 squad opposing them in the vicinity. That was fixed, you can't use grenades right after you spawn infiltration units anymore, but it doesn't make sense to have this handicap on infiltration commandos. No one complains about Fallschirmjagers or Partisans spawning as a full health 4 man squad, what people complained about were infiltration units spawning with the grenade ability not on a cooldown. Regular commandos cost 390 so they would be the same price. I believe that they should just bump up the cost to 390 and let us spawn them as a 5 man unit like most other infiltration units that spawn with full health. Right now they're 340 manpower to spawn a 3 man squad. If I remember, Relic changed it from a 4 man squad to a 5 man squad, but at the same time limited them to spawning with only 3/5 men in the squad, and reduced the price. Does anyone else think that they need to revert this squad to spawning as a 4 or 5 man full health squad from the start? Right now, they're basically just a commando squad that you can call into any building, or from off map, the issue I have with them is that they spawn with only three men.
